

For deployment on iOS 16, iPadOS 16, macOS 13, tvOS 16, and watchOS 9.For deployment on iOS 15.5, iPadOS 15.5, macOS 12.3, tvOS 15.4, and watchOS 8.5.For macOS Universal Apps which support Intel and Apple processors.Includes the latest OS X ( 10.10) and iOS ( 8 beta 3) SDKs.Includes the Xcode IDE, LLVM compiler, Instruments, iOS Simulator, the latest OS X ( 10.10) and iOS ( 8.2) SDKs, WatchKit and the Swift programming language.Includes the Xcode IDE, LLVM compiler, Instruments, iOS Simulator, the latest OS X and iOS SDKs, and hundreds of other features.Someone will need to download all these versions and check the release notes included in the DMGs to get the real dates and details, as some are questionable. Note: all dates and details below are based on Apple's published dates. Xcode has been available from the App Store since version 4. However, it did not officially work in Mac OS X 10.2. It is able to develop OS X applications that can run on any version of OS X. Xcode was first included free with Mac OS X 10.3, which shipped in October 2003. Xcode was first included with Mac OS X 10.3. Xcode includes GCC, and can compile C, C++, Objective C++, Java, and Objective C source code with a variety of programming models, including but not limited to Cocoa, Carbon, and Java.).

Xcode works hand in hand with Interface Builder (also inherited from NeXT), a graphical tool used to create user interfaces.

It also superseded CodeWarrior, a popular 3rd-party IDE for developing classic and Carbonized PowerPC software. Xcode extends and replaces Apple's previous development tools: Project Builder (inherited from NeXT) and Macintosh Programmer's Workshop (for classic Mac OS software).
